Carr feels that technology is changing the way we think; it teaches us to san text and move on. We become “pancake people” as he calls it, with widespread bu extremely shallow knowledge. He worries that if we rely too much on technology, as we currently are, our own intelligence will become artificial.
Postman believes that technology is a problem that need a cure—it has taken over us and changed our entire way of life through its various mediums. We have lost control over the television, computers, and other mediums, and can only regain this control through awareness.
Turkle discusses the fact that technology such as Facebook, Twitter, texting, and more have taken the place of true conversation and connection. Now, instead of focusing on the people we are with, we focus on our phones, ignoring what is happening around us. Ultimately, this is making us lonely, and we need to disconnect from our phones to feel true connection.
Bogost discusses video games’ unique ability to allow us to feel empathy, putting us in the shoes of other people, and letting us feel empathy for the vulnerable.
Shirky asserts that professions are changing because of technology and the internet. People can, and do, publish whatever they want, without needing to have any credentials or meet any requirements. This is taking over global society, allowing anyone to become a “professional.”
According to Jenkins, Convergence culture occurs as old media mixes with new, never truly disappearing but simply being forced to coexist with the new media. This impacts the way we consume media—often using several different mediums at once—as well as the way media is produced. The results of this can be both “wonderfully creative” and “bad news for all involved.”
In “The Medium is the Message,” McLuhan argues that technologies themselves are the messages, rather than their content. Mediums are always changing, and new mediums bring new messages, along with psychological and social effects.
Manovich discusses how new media is interactive, allowing the user to make choices and decisions along the way in order to generate a unique work of which the user is the co-author.